Past Events
PrinceCon 46: Le Petit PrinceCon
March 10-12, 2022
The Firmament is a collection of small worlds, seen as glittering stars in the sky. This is everything that is. Once connected in grand constellations of trade and culture, the rise of apathy, greed, and hatred has broken these links. Despite the prophecies of astrologers and the warnings of astronomers, the final link has been broken, summoning The Maw in the center of the sky. If nothing is done, The Maw will grow and grow and grow, drawing worlds into its emptiness, never to escape.
PrinceCon 45: For all the Stars
March 4-6, 2022
Every 175 years, the night sky above Liem burns. Thousands flock to the northern city to see the Kilgana Star cut a burning strike across the heavens, eager to receive its blessing. But this year’s passing, the Great North Dragon met the star at its apex in an attempt to devour it for its legendary powers. He failed. The star shattered into a hundred pieces and Elendrethal dropped into the icy Northern Sea where he remains. What was meant to be a long-awaited blessing that would renew the land and health of the people has become a curse.
PrinceCon 44: The Lost Holds
March 15-17, 2019
A thousand years ago the Dwarven empire of Khazthand was the most prosperous civilization above or below the surface of the world. Then it fell precipitously to ruin, and the empire shrank to the last hold of Arkinthel. There the dwarves sealed great magic doors to shut out the enemy beyond the gates. Khazthandians have never forgotten the never-again matched splendor of their empire of old, however, and now is the time to reclaim them.
PrinceCon 43: The Grand Menagerie
March 16-18, 2018
Every 200 years, a different god sets the parameters of The Contest between all the continents (including the merfolk and sea-bound races) and bestows wondrous, divine gifts upon the winners. On the first day of Spring this year, heralded by the Aurora, a new contest began. Hione, God of Knowledge, tasked each country with collecting the largest, most diverse, and rarest creatures from around the world, to create the Grand Menagerie.
PrinceCon 42: Life, the Multiverse, and Everything
March 17-19, 2017
Our wise and benevolent leader, Gargravarr, heads the Council of Light and has great plans for the future. You as PCs, however, have direct experience with Gargravarr. You see, you weren’t originally born here. You first gained immortality when Gargravarr came to your home world. But, that was only useful long enough to witness him consuming, and ultimately destroying, your world. You have your work cut out for you if you wish to see a future for this world.
PrinceCon 41: Gods Save Our Queen
March 11-13, 2016
Her Royal Majesty, Queen Nayla of Nassau has ascended to a throne under assault from many factions and lands. If she is not to be a brief footnote in history, the Queensguard will need to step up to defend the realm and the Queen’s honor.
PrinceCon 40: Twilight of the Gods
March 13-15, 2015
The pantheon has been shaken up and Giants are roaming the land. The world’s only hope? Summoning long-dead heroes from Valor Hall to set things right.
PrinceCon 39: Shroud of the World
March 14-16, 2014
A disaster of epic proportions ejects the players from their comfortable valley; they must brave the wasteland in search of the legendary stronghold far to the West.
Princecon 38: Head of State
March 15-17, 2013
When the First Citizen is assassinated on the steps of the capitol, the players must solve the murder and restore leadership to the Republic of Clio before an invading army reaches the City.
Princecon 37: Ockham’s Edge
March 16-18, 2012
Competing invading realities threaten the possibility of the world of Ockham.
PrinceCon 36: Champions of the Light
March 11-13, 2011
A series of bizarre murders gives a new generation of heroes the chance to prove their mettle.
PrinceCon 35: The Gold Rush
March 12-14, 2010
The discovery of a “pocket universe” provides new worlds for adventurers to explore, and threatens to upset the balance of power in the old country.
PrinceCon 34: Be the Barbarian
March 13-15, 2009
Centuries after the Mage Wars nearly destroyed the world, the oppressive New Kingdom enforces its ban on all magic, threatening the continued free existence of shamanic hill tribes, one of the last bastions of “free magic”.
PrinceCon 33: Ghost and Clay
March 14-16, 2008
The players are unwitting prisoners in a Faerie dungeon, with their memories being regularly drained for a possibly sinister purpose.
PrinceCon 32 : Falling Water
March 16-18, 2007
What if the world’s mightiest heroes didn’t save the day? Would the sun splinter into a thousand shards, the moon burst into pieces, and the earth crack open and break into fragments, with only the mighty River that once circled the world connecting them? Well, that’s what’s going to happen to the RiverWorld 32 days before PrinceCon 32. The PC’s are survivors — students of the former heroes — and are going put the pieces back together and save as many other survivors as possible!
PrinceCon 31 : The Withering
March 17-19, 2006
The players, as representatives of Sammael, the Tree of Death, journey to the Living Side as corporeal undead to save the world from being drained of souls by the Thorn Bush, a perversion of the Tree of Life created by the evil mage/floramancer Aruan.
PrinceCon 30 : A New Hope
March 11-13, 2005
Twenty-eight years after the monsters took control of the Wheel, the demihumans and grafts rise up in rebellion.
PrinceCon 29 : The Tree of Life
March 12-14, 2004
Monsters (the player characters), driven to the edges of the Great Wheel, mount counterattacks upon the demihumans.
PrinceCon 28 : Horde of the Kings
March 14-16, 2003
For thousands of years, darkness has reigned, but as the warlords have feuded, the watch on Wyzendor has slept. Now the forces of good prepare to find the reborn king, join the ancient gifts and resurge…
PrinceCon 27 : The Curse of Winter
March 15-17, 2002
PrinceCon 26 : Barbarians at the Gate
PrinceCon 25 : Save the Worlds
PrinceCon 24: Faerie Con
March 12-14, 1999
The Faeries have been forced out of the Mortal Realm by the Dragons. The Dragons have sucked all the Mana out of the world into their private stores, and the Faeries cannot live without it. But the land of Faerie cannot support them forever either. Unfortunately, Faerie and the Mortal Realm follow different paths through space and time, and travel between the two is nearly impossible.
The Faery Elders, however, have managed to support 24-hour Conjunctions, which synchronize time between the two lands and allow limited travel in between. These Conjunctions happen every few weeks for Faeries, and every few decades for the Mortals. The Faeries have to use these brief opportunities to release the Mana back into the Mortal Realm, save the Mortals from the grip of the Dragons, and defeat the Dragons themselves.