Character Creation Options
We interrupt your regular teaser series with an important message!
The Folk of Exilix #
For your characters, you can choose any of the following folk (and subfolk of the folk from the Player's Handbook). The so-called "monstrous" folks of 5e are simply typical citizens of Exilix.
- Bugbear. Hulking cousins of goblins and hobgoblins. (MotM)
- Dragonborn. Medium relatives of dragons. (PHB)
- Dwarf. Bold and hardy skilled warriors and crafters. (PHB)
- Elf. Magical people of otherworldly grace. (PHB)
- Gnome. Short, enthusiastic inventors. (PHB)
- Goblin. Small slippery folk with a knack for fighting larger foes. (MotM)
- Halfling. Diminutive lovers of the comforts of home, who sometimes venture out on adventure. (PHB)
- Hobgoblin. Goblinoid givers of gifts. (MotM)
- Human. A highly adaptable and ambitious people. (PHB)
- Kobold. Small relatives of dragons. (MotM)
- Orc. Tough and tenacious warriors. (MotM)
Classes and Subclasses #
You can choose any of the following classes and subclasses.
- Artificer. Alchemist, Armorer, Artillerist, Battle Smith (TCoE)
- The Alchemist artificer will be slightly modified from the published version. The exact differences will be published with the conbook
- Barbarian. Berserker, Totem Warrior (PHB); Beast, Wild Magic (TCoE)
- Bard. Lore, Valor (PHB); Creation, Eloquence (TCoE)
- Cleric. Forge, Grave (XGtE); Knowledge, Life, Trickery, War (PHB); Order (TCoE)
- Clerics are the clergy of "Civil" gods. See more on the pantheon below.
- Druid. Land, Moon (PHB); Sea (PHB2024); Spores, Wildfire (TCoE)
- Druids are the clergy of "Wild" gods. See more on the pantheon below.
- Fighter. Battle Master, Champion, Eldritch Knight (PHB)
- Monk. Ascendant Dragon (FTD); Kensei (XGtE); Open Hand, Shadow (PHB)
- Paladin. Conquest (XGtE); Crown (SCAG); Devotion, Vengeance (PHB)
- Paladins must be followers of "Civil" gods
- Ranger. Beast Master, Hunter (PHB); Horizon Walker, Monster Slayer (XGtE)
- Rangers must be followers of "Wild" gods
- Rogue. Arcane Trickster, Assassin, Thief (PHB); Swashbuckler (XGtE)
- Sorcerer. Draconic Bloodline, Wild Magic (PHB); Storm Sorcery (XGtE)
- Warlock. Archfey, Fiend, Great Old One (PHB); Celestial, Hexblade (XGtE); Seeker (UA)
- The Seeker warlock will be slightly modified from the published version. The exact differences will be published with the conbook
- Warlocks may choose either Intelligence, Wisdom, or Charisma to be their spellcasting ability.
- Warlocks can choose the blade, tome, chain, or talisman pact.
- See the "What about Warlocks?" teaser for more on Warlocks in the world of Exilix
- Wizard. Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation (PHB)
The Pantheon #
The gods of Exilix are split into "Civil" and "Wild" types. The clergy of Civil gods are the traditional clerics with the corresponding domains, while the clergy of the Wild gods are druids with the corresponding circles.
Civil gods:
- Aru (Life)
- Daglir (Forge)
- Hione (Knowledge)
- Janda (Order)
- Leo (War)
- Ratri (Trickery)
- Ronkel (Grave)
Wild gods:
- Carrunos (Moon)
- Danu (Land)
- Iniki (Sea)
- Kjallintar (Wildfire)
- Thoki (Spores)