PrinceCon 49: The Four Ages Of Exilix

Historians divide the recorded history of Exilix into four ages, each defined by a fundamental shift in mortalkind's relationship with magic.

Age of Myth #

Wielding simple tools but great strength, people lit the first sparks of civilization in the wilderness. Among them soon wove a Pantheon of gods. Heroes of this first age battled terrifying behemoths, raving sorcerers, elemental wyrms, and bloodthirsty warlords with magic as primal as coursing river and raging fire. They strove to prove themselves in the raw and young world.

Available classes:

All Sleepers of this age have a bonus feat: Tough

Age of Faith #

As worship of the gods spread, the Pantheon became more able to empower their chosen. Visionary leaders organized nations and wise wardens pacified the dangers of the wild. The growing ranks of the faithful bolstered their Gods to new heights, and in turn they empowered their servants. Together mortals and the Pantheon challenged plagues and monsters, so that the world might be settled.

In addition to those previously introduced, Sleepers may be of the following classes:

All Sleepers of this age have a bonus feat: Favored (aka Lucky)

Age of Scholarship #

From the settled world arose enlightened masters of magical theory. Finally understanding the fundamental techniques of gathering and shaping magic, they manipulated the weave with procedure and precision, building upon their predecessors in lofty institutes of education. Some turned their faculties to great good, and others exploited their powers for selfish ends, but for all these mightiest, knowledge became power.

In addition to those previously introduced, Sleepers may be of the following classes:

All Sleepers of this age have a bonus feat: Magic Initiate

Age of Artifice #

Theory became practice, and practice became industry. Clever inventors imbued magic, once the domain of a privileged few, into artifice from everyday tools to vast manufacturing complexes. Fueled by arcanodynamic engines and thaumoconductive materials, automated apparatuses and arcane constructs proliferated in sprawling metropoles. But even as inventions changed the world again and again, the virtues and frailties of mortal souls remained, calling forth heroes in strange yet familiar predicaments.

In addition to those previously introduced, Sleepers may be of the following class:

All Sleepers of this age have a bonus feat: Skilled

Next Time: What About Warlocks?

Visit the Call #