PrinceCon 49: What About Warlocks

No Age possessed them among their rolls of hallowed names, but among the Sleepers, these heroes arise from every Age.

When you submitted to the Ritual of the Sleeper, you may have been an activist, innovator, leader, thinker, artist, or anyone with the skills and drive to achieve great deeds, gloried or not. In the Sleep of Stone, something speaks secret whispers of occult power, indelibly engraving themselves upon your mind.

Whatever you were, you will wake a Warlock.

Players may create warlock characters with the following patrons. However, they were NOT a Warlock before the Sleep. At the opening of the convention, your character does not know who their patron is or why they have gained their powers.

  1. The Archfey (Player’s Handbook)
  2. The Celestial (Xanathar’s Guide to Everything)
  3. The Fiend (Player’s Handbook)
  4. The Great Old One (Player’s Handbook)
  5. The Hexblade (Xanathar’s Guide to Everything)
  6. The Seeker (Unearthed Arcana - slightly updated)

For PrinceCon 49, Warlocks choose Intelligence, Wisdom, or Charisma as their spellcasting ability at character creation. If you choose Intelligence or Wisdom, any Warlock Invocations and Class Features which reference Charisma use the chosen ability instead.

[Next time: A Tale of Myth]

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